Fougerite Official

Fougerite Official 1.9.9.71

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DreTaX updated Fougerite Official with a new update entry:

1.4.0

  • Lua Module Updated
  • Jint Module Updated
  • Magma Module Updated
  • Python Module Updated
  • Fougerite Core Updated

  • Modules are now Display the Author, Version, and About on load. You just need to define some stuffs at the top of the plugin and you are good to go:
Python:
__author__ = "DreTaX"
__version__ = "1.0"
__about__ = "Awesome plugin"

JavaScript:
var Author = "DreTaX";
var Version = "1.0";
var About = "Awesome...

Read the rest of this update entry...
 
I noticed for a while that the shutdown command sometimes doesn't work completely

I get the message "Server restart in 5 seconds" but Trigger2 does not get executed, so that the rust server files never get saved and the process never get killed.
 
  • Informative
  • Agree
Reactions: DreTaX and Jakkee
Im putting the new itempickup hook in today. Im thinking on item drop but dunno if its a good idea

Sent From My Samsung Galaxy S4
Hello - here are my question, whether really to create one new place under the text output example from the top left to your own text to the server as the first stronony on experimental only without windows, but only the text?
 
I'll translate it.

I think he ask for possibility to add something on chat function, like player avatars in experimental for example, before player name. But he want only text.

Azymok: One thing what you can do is just add string before player name. So you can add for example [VIP] to PlayerName, what on chat will look like "[VIP] Azymok". As far as I know you can't do anything more. You can't change PlayerName color, you can't add any custom fields. It's all in client side of Rust game, that's why modding this game sucks. I would even add new map to Rust or make it bigger, only if Rust was better designed. But it wasn't.
 
I'll translate it.

I think he ask for possibility to add something on chat function, like player avatars in experimental for example, before player name. But he want only text.

Azymok: One thing what you can do is just add string before player name. So you can add for example [VIP] to PlayerName, what on chat will look like "[VIP] Azymok". As far as I know you can't do anything more. You can't change PlayerName color, you can't add any custom fields. It's all in client side of Rust game, that's why modding this game sucks. I would even add new map to Rust or make it bigger, only if Rust was better designed. But it wasn't.
I remember once I found something about colors but it was something about thr Unity api. Pretty shit.

Sent From My Samsung Galaxy S4
 
Nothing bad in using Unity - basically when you write plugin in C# you will use mostly Unity functionality. But who cares. I could create whole RPG plugin like in Minecraft - Client don't care. He have his own player speed, max HP etc.
 
Why did this happen?

========== OUTPUTING STACK TRACE ==================

(0x014E33B0) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x27f90
(0x0163248E) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17706e
(0x0FCF9878) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type) + 0x28 (0FCF9850 0FCF989C) [04B84E70 - Unity Root Domain] + 0x0
(0x295F1724) (Mono JIT code): (filename not available): ServerSaveManager:Get (bool) + 0x14 (295F1710 295F1836) [04B84E70 - Unity Root Domain] + 0x0
(0x7F9DC1BC) (Mono JIT code): (filename not available): ServerSaveManager:Save (string) + 0x34c (7F9DBE70 7F9DCBE0) [04B84E70 - Unity Root Domain] + 0x0
(0x7FA1A1FB) (Mono JIT code): (filename not available): ServerSaveManager:AutoSave () + 0x23 (7FA1A1D8 7FA1A205) [04B84E70 - Unity Root Domain] + 0x0
(0x7FA1A06C) (Mono JIT code): (filename not available): RustPP.Commands.ShutDownCommand:Trigger (object,System.Timers.ElapsedEventArgs) + 0x74 (7FA19FF8 7FA1A1AF) [04B84E70 - Unity Root Domain] + 0x0
(0x7F955713) (Mono JIT code): (filename not available): System.Timers.Timer:Callback (object) + 0x383 (7F955390 7F955775) [04B84E70 - Unity Root Domain] + 0x0
(0x051400BF) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this___object (object,intptr,intptr,intptr) + 0x47 (05140078 05140113) [04B84E70 - Unity Root Domain] + 0x0
(0x100F0376) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D78C) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x100625E9) (mono): (filename not available): mono_runtime_invoke_array + 0x38b
(0x10062883) (mono): (filename not available): mono_runtime_invoke_array + 0x625
(0x1007A287) (mono): (filename not available): mono_security_set_mode + 0x3517
(0x1007AA7C) (mono): (filename not available): mono_security_set_mode + 0x3d0c
(0x1007DA5B) (mono): (filename not available): mono_thread_interruption_request_flag + 0x406
(0x1010B4D6) (mono): (filename not available): mono_unity_thread_clear_domain_fields + 0x3a4b
(0x76217C04) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x772BAB8F) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x8f
(0x772BAB5A) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x5a

========== END OF STACKTRACE ===========

**** Crash! ****
 
Look at server log, what server was doing at that time before crash. Some errors should be there. Also if you would say what was you doing with server it would help. Was you trying to close it and restart?
 
DreTaX updated Fougerite Official with a new update entry:

1.4.1

ItemPickupEvent:

JavaScript:
function On_FallDamage(FallDamageEvent) {
    FallDamageEvent.Cancel();
}

Code:
function On_FallDamage(FallDamageEvent)
    FallDamageEvent:Cancel()
end

Python:
def On_FallDamage(self, FallDamageEvent):
    FallDamageEvent.Cancel()

C#:
public void FallDamage(FallDamageEvent fde) {
    fde.Cancel();
}
FallDamageEvent:...

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  • Funny
Reactions: Jakkee