net.disconnect doesnt work if the player is still connecting.Is the new method thread safe?
Please also update github. Thanks a lot.
Sent From My Samsung Galaxy S4
net.disconnect doesnt work if the player is still connecting.Is the new method thread safe?
Please also update github. Thanks a lot.
Read the rest of this update entry...
- Lua Module Updated
- Jint Module Updated
- Magma Module Updated
- Python Module Updated
- Fougerite Core Updated
- Modules are now Display the Author, Version, and About on load. You just need to define some stuffs at the top of the plugin and you are good to go:
Python:__author__ = "DreTaX" __version__ = "1.0" __about__ = "Awesome plugin"JavaScript:var Author = "DreTaX"; var Version = "1.0"; var About = "Awesome...
To be updated in modules?Just rewrite some functions are new or something?DreTaX updated Fougerite Official with a new update entry:
1.4.0
Read the rest of this update entry...
Plugin.Get("SomePlugin").Invoke("SomeFunction", arg1, "arg2", etc)To be updated in modules?Just rewrite some functions are new or something?
answer in PMPlugin.Get("SomePlugin").Invoke("SomeFunction", arg1, "arg2", etc)
Hello - here are my question, whether really to create one new place under the text output example from the top left to your own text to the server as the first stronony on experimental only without windows, but only the text?Im putting the new itempickup hook in today. Im thinking on item drop but dunno if its a good idea
Sent From My Samsung Galaxy S4
I remember once I found something about colors but it was something about thr Unity api. Pretty shit.I'll translate it.
I think he ask for possibility to add something on chat function, like player avatars in experimental for example, before player name. But he want only text.
Azymok: One thing what you can do is just add string before player name. So you can add for example [VIP] to PlayerName, what on chat will look like "[VIP] Azymok". As far as I know you can't do anything more. You can't change PlayerName color, you can't add any custom fields. It's all in client side of Rust game, that's why modding this game sucks. I would even add new map to Rust or make it bigger, only if Rust was better designed. But it wasn't.
========== OUTPUTING STACK TRACE ==================
(0x014E33B0) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x27f90
(0x0163248E) (rust_server): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17706e
(0x0FCF9878) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type) + 0x28 (0FCF9850 0FCF989C) [04B84E70 - Unity Root Domain] + 0x0
(0x295F1724) (Mono JIT code): (filename not available): ServerSaveManager:Get (bool) + 0x14 (295F1710 295F1836) [04B84E70 - Unity Root Domain] + 0x0
(0x7F9DC1BC) (Mono JIT code): (filename not available): ServerSaveManager:Save (string) + 0x34c (7F9DBE70 7F9DCBE0) [04B84E70 - Unity Root Domain] + 0x0
(0x7FA1A1FB) (Mono JIT code): (filename not available): ServerSaveManager:AutoSave () + 0x23 (7FA1A1D8 7FA1A205) [04B84E70 - Unity Root Domain] + 0x0
(0x7FA1A06C) (Mono JIT code): (filename not available): RustPP.Commands.ShutDownCommand:Trigger (object,System.Timers.ElapsedEventArgs) + 0x74 (7FA19FF8 7FA1A1AF) [04B84E70 - Unity Root Domain] + 0x0
(0x7F955713) (Mono JIT code): (filename not available): System.Timers.Timer:Callback (object) + 0x383 (7F955390 7F955775) [04B84E70 - Unity Root Domain] + 0x0
(0x051400BF) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this___object (object,intptr,intptr,intptr) + 0x47 (05140078 05140113) [04B84E70 - Unity Root Domain] + 0x0
(0x100F0376) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D78C) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x100625E9) (mono): (filename not available): mono_runtime_invoke_array + 0x38b
(0x10062883) (mono): (filename not available): mono_runtime_invoke_array + 0x625
(0x1007A287) (mono): (filename not available): mono_security_set_mode + 0x3517
(0x1007AA7C) (mono): (filename not available): mono_security_set_mode + 0x3d0c
(0x1007DA5B) (mono): (filename not available): mono_thread_interruption_request_flag + 0x406
(0x1010B4D6) (mono): (filename not available): mono_unity_thread_clear_domain_fields + 0x3a4b
(0x76217C04) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x772BAB8F) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x8f
(0x772BAB5A) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x5a
========== END OF STACKTRACE ===========
**** Crash! ****
Read the rest of this update entry...ItemPickupEvent:
FallDamageEvent:...JavaScript:function On_FallDamage(FallDamageEvent) { FallDamageEvent.Cancel(); }Code:function On_FallDamage(FallDamageEvent) FallDamageEvent:Cancel() endPython:def On_FallDamage(self, FallDamageEvent): FallDamageEvent.Cancel()C#:public void FallDamage(FallDamageEvent fde) { fde.Cancel(); }
Read the rest of this update entry...Forgot to update Rust++ dll. Its updated.
FallDamageEvent:
JavaScript:function On_FallDamage(FallDamageEvent) { FallDamageEvent.Cancel(); }Code:function On_FallDamage(FallDamageEvent) FallDamageEvent:Cancel() endPython:def On_FallDamage(self,...
in this update, you broke the anti cheat against steven1578DreTaX updated Fougerite Official with a new update entry:
1.4.1
Read the rest of this update entry...
Nopein this update, you broke the anti cheat against steven1578
Probably still Yes - I have no admin can kill and radiation and caloriesNope