Fougerite Official

Fougerite Official 1.9.2

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.C.Y.B.E.R.

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The server work , but not work when i will position (put) the objects . No let me put.. how to fix ?
 

Chevu

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Apr 7, 2016
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Hello guys i have problems with wallhackers (going throw objects and raiding people) we have new version of EAC , enforce is on.Before the wipe we didint have problems with this when we turned on our enforce but not even it's on we get complaings about ppl got wallhacked in ther base.If anyone have some solution it would be very helpful :) Greetz
 

Chevu

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Did you test by yourself if wallhack is possible?

They are probably using ceiling hacks (dizzy).
I did not test by meself i have no idwa how its work or how they do it that is biggest problem.But if they do it with dizzy EAC should detect that
 

MasterPeace

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Feb 2, 2015
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(from my observations) Anticheat will prevent going through walls only when client will send his information so fast that server will have chance to react.

One solution what I would suggest you may be bad for you, but should help for sure... if you are THAT motivated - restrict your server only for closest area. For example if your server is located in Germany, welcome only people for Poland, Denmark, Czech Republic, French etc.

In addition try to make player limit on level where server is never lagging.


Why all of that? To keep their ping low. Rust will show low ping even when player have huge lags - for example where server is lagging itself. When player have connections problems he don't send that many information about his position what anticheat needs.


So at the end of day - you can do nothing. Have many admins and check every player, sometimes undercover.

When I had server I was only one admin for most of it's time. Everybody liked me, server, I gained big community, then I decided to go undercover, with different name. Some of cheaters were even most trusted players, their last words was almost always "but everybody cheat..."

From gamma settings through player location to fly hacks. 90% players cheat, even your future admins.

End of story :D
 
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Chevu

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Apr 7, 2016
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(from my observations) Anticheat will prevent going through walls only when client will send his information so fast that server will have chance to react.

One solution what I would suggest you may be bad for you, but should help for sure... if you are THAT motivated - restrict your server only for closest area. For example if your server is located in Germany, welcome only people for Poland, Denmark, Czech Republic, French etc.

In addition try to make player limit on level where server is never lagging.


Why all of that? To keep their ping low. Rust will show low ping even when player have huge lags - for example where server is lagging itself. When player have connections problems he don't send that many information about his position what anticheat needs.


So at the end of day - you can do nothing. Have many admins and check every player, sometimes undercover.

When I had server I was only one admin for most of it's time. Everybody liked me, server, I gained big community, then I decided to go undercover, with different name. Some of cheaters were even most trusted players, their last words was almost always "but everybody cheat..."

From gamma settings through player location to fly hacks. 90% players cheat, even your future admins.

End of story :D
I dont like your story hahaha xD Dont know server is not laging that much i will try to test it by meself and will see what happend.Ty for your help:D
 

DreTaX

Probably knows the answer...
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Jun 29, 2014
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At your house.
github.com
DreTaX updated Fougerite Official with a new update entry:

1.4.2

Introducing the Loom class, that is able to call unsafe methods from sub threads, on the main thread.

This update should clear out most of the dangerous crash messages, mostly caused my Player.Disconnect()

Testing with a C# timer, the log comes up with:

[5/13/2016 1:32:57 PM] [Error] Same? 6 - 1
[5/13/2016 1:32:57 PM] [Error] Nope, invoking
[5/13/2016 1:32:57 PM] [Error] Same? 1 - 1

The log shows that after detecting that the call is being made from a different thread, It starts doing It...
Read the rest of this update entry...
 
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.C.Y.B.E.R.

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  • How to fix that?...look png file.
  • I pressing left mouse (left click) and does not work... why?
 

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