Fougerite Official

Fougerite Official 1.9.2

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one ask ... when i try to connect to my server appears one error (Facepunch_Connector_Cancelled) how can i fix?
 

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DreTaX

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፨ẴzɏϻΘķ፨

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Someone posted this before here, I didn't know there were cheeky breeky guys watching what I was doing though.

That should do It.

http://www.unknowncheats.me/forum/rust/150955-fougerite-legacy-nonsteam-users-steam.html
DreTaX if you please - reconsider hook Player namely Player.Health - if I'm trying to give the player I need the number of lives that he receives them - but they begin to appear in the Hud when someone will strike a hit on this player - simply put is not present or not working properly the update of the player - in magma 1.1.3 it all worked like clockwork
 

DreTaX

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DreTaX if you please - reconsider hook Player namely Player.Health - if I'm trying to give the player I need the number of lives that he receives them - but they begin to appear in the Hud when someone will strike a hit on this player - simply put is not present or not working properly the update of the player - in magma 1.1.3 it all worked like clockwork
I will look into It.
 

DreTaX

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tarynkelley

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@tarynkelley A Little Nightly build here.

I patched into the uLink RPC not found crap message.

At server stop It didn't really like that It couldn't find the RPC to the players. Oh well...

https://github.com/Notulp/Fougerite/commit/6dc14fa9c640dfda7d4dda8d0c287cbe38ff3720

--

Test loom with this one. If EAC does work with It, I wonder why urs can't call It normally.

[5/15/2016 1:44:00 PM] [Error] [Fougerite Loom Error] System.NullReferenceException: Object reference not set to an instance of an object
at Fougerite.Loom.QueueOnMainThread (System.Action action, Single time) [0x00000] in <filename unknown>:0
 

DreTaX

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DreTaX updated Fougerite Official with a new update entry:

1.4.3

  • Patcher Updated, Re-patch!
  • Rust++ Now uses a lot more gentle way to shutdown the server, instead of killing the process
  • Fixed Chat Event Cancelling, other plugins shouldn't conflict It once It was cancelled
  • Added Server Console Cancel Methods
  • Added a Steam Server Update parameter to the hooks (It may need a timer though to display the cracked users, lets just test It as It is now)
  • RPC Errors shall be handled by Fougerite now, It should...
Read the rest of this update entry...
 

tarynkelley

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[5/17/2016 2:52:03 PM] [Error] PlayerConnectedEvent Error System.MissingMethodException: Method not found: 'Fougerite.Player.Disconnect'.
at RustPP.RustPPModule.PlayerConnect (Fougerite.Player player) [0x00000] in <filename unknown>:0
at Fougerite.Hooks.PlayerConnect (.NetUser user) [0x00000] in <filename unknown>:0

Cant find Player.Disconnect() in the source code either

https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Player.cs

Only public void Disconnect(bool SendNotification = true)
 

DreTaX

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[5/17/2016 2:52:03 PM] [Error] PlayerConnectedEvent Error System.MissingMethodException: Method not found: 'Fougerite.Player.Disconnect'.
at RustPP.RustPPModule.PlayerConnect (Fougerite.Player player) [0x00000] in <filename unknown>:0
at Fougerite.Hooks.PlayerConnect (.NetUser user) [0x00000] in <filename unknown>:0

Cant find Player.Disconnect() in the source code either

https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Player.cs

Only public void Disconnect(bool SendNotification = true)
https://github.com/Notulp/Fougerite/blob/master/Fougerite/Fougerite/Player.cs#L145

Rust++ needs a recompile only. Hold on.